


Personally, I don't find that to be a "fun" mechanic. Some of the puzzles rely on using the camera angles to conceal interactive objects, like switches and buttons. Why bother solving riddles or puzzles for a comparatively paltry amount of gold and experience points, when you can just slaughter the enemies for a much larger amount of loot and experience points? Unfortunately, this is a common issue in many RPGs. Non-combat solutions are often presented for quests, but in many cases the combat solution simply provides a better reward. The decision to have a static world also leads to an increasingly empty world over time, as characters and monsters are killed. The art style is a bit exaggerated in general, which I don't really mind, but I did often find the neon blobs of elemental energy very distracting.įrom a gameplay standpoint, I didn't much care for the decision to use a randomized loot system in a game with a fixed number of static encounters (too much reliance on luck to get the loot you need). The art style can also take a bit of getting used to, since it's markedly more colorful than most games, though I suppose that fits the exaggerated style of humor.

Humor is very subjective, and for me I felt it was just too heavy-handed. Personally, I found the "in your face" style of humor to be a bit off-putting. I can't ignore a popular role-playing game.ĭ:OS is okay. Jozape wrote:Also, is D:OS good enough to play for someone that hates settings like Bard's Tale and Forgotten Realms? I originally wasn't going to play D:OS, but I'm in curiosity mode now.
